Hi, I'm Dylan 👋
Low-level systems & graphics developer.
DT

About

I first got into tech when I watched my cousin build a PC. I became fascinated by how these parts powered everything from games to complex simulations. Since then, I've been exploring how computers work from the inside out, from writing operating system kernels to building graphics engines and learning how hardware and software connect at the lowest levels.

My Projects

Check out my latest work

I've worked on a variety of projects. Here are some favorites.

Icarus

Icarus

Implemented a kernel in C++ that runs on 64-bit x86-64 hardware and QEMU emulation.

C++
Assembly
Shell
GNU Make

CPU/Software Rasterizer

Implements a CPU rasterization pipeline with a simple TGA image backend.

C++
CMake